![]() When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. ![]() The sorcery points from the Metamagic Adept feat can only be used to enhance our spells. It should be noted that the two sorcery points received from this feat cannot be converted to spell slots when we gain the Font of Magic ability. We will be selecting Twin and Quicken as our Metamagic and this gives us a pool of 2 sorcery points to begin our career. We will be selecting Human Variant so that we can select the Metamagic Feat so we can Twin our spells as early as Level 1. Variant Human – Level 1 Metamagic Adept Feat ![]() Otherwise, use one of the cantrips that utilize an attack roll as mentioned below. Use this when stuck in melee combat or when two enemies are within 5 ft of each other. This first level ability gives us the sacred flame cantrip and our saving throw for this is based on Charisma. Shield is the best spell of the three and having a free use of it every day is a valuable resource. I would go with Crescent Moon for Color Spray at lower levels if you have a decent Armor Class or if you are in campaign where combat is not as common.įor all other scenarios or if in doubt, always choose Full Moon. Giving an enemy the poisoned condition when fighting against your friends. Strategy: If you are in a party full of tanks and front-line adventurers, I would recommend New Moon for a Ray of Sickness. ![]() Whichever we choose will give us one free casting of a corresponding 1st level spell. How do we use our phases of the moon in the Lunar Embodiment feature? To simplify, after a long rest we can select one of the three phases of the moon. Spells that can be Twinned by Metamagic are in green Sorcerer Level Lunar Embodiment gives us access to three spells at levels 1, 3, 5, 7, and 9 that we always have prepared and do not count towards our sorcerer’s known spells. Lunar Sorcerer 5E Character Build DnD Level 9 Lunar Embodiment Lunar Sorcerer 5E Character Build DnD Level 7 Lunar Sorcerer 5E Character Build DnD Level 2 The best levels to play a Lunar Sorcerer are Level 2, level 7, level 9, and level 16. Provide a well rounded, powerful sorcerer.Multiclass one level of Twilight Cleric for Darkvision, Spells, Armor and Theme.Provide a well-rounded Sorcerer for support, utility and offense.Heavily utilize the Twinned Spell Metamagic. ![]() The true power of this Lunar Sorcerer character build will come from the utilization of Metamagic, the Twinned feature in particular, and the 6th level ability that basically discounts our sorcery point cost for our spells. While it is true that the lunar sorcerer gets a massive list of spells in the grand scheme of things, only about half of the spells are ones that a player might actually contemplate casting at some point in their adventurer’s career. What we do get, however, is a sorcerer subclass that provides an astounding amount of spell versatility and sets itself up nicely to be a well rounded character that can provide support, utility and a little bit of offensive firepower. Focusing on Twinning Spells for Lunar Sorcerer Unfortunately, the Lunar Sorcerer does not really dig too much into a moon theme until level 14 and above. Before the book’s release, I was looking forward to creating a moon-themed sorcerer similar to two of my other favorite classes the Twilight Cleric and the Circle of Stars Druid. The Lunar Sorcerery subclass can be found in Dragonlance Shadows of the Dragon Queen. ![]()
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